Here is the web player. This added front weight will keep the front wheels on the ground at low speeds allowing you to line up better for the long haul. To my surprise I was able to convert over my vehicle physics in about 3 weeks I originally put almost 6 months in the vehicle physics with the old engine, glad I was able to reuse alot of the theory. Yeah, what he said First always bear in mind this key concept of gaming controls its a gospel of gaming – “Easy to play, Difficult to master” At the moment this game is just difficult to master, though fun as hell once you do man, love how soon as your wheels hit the deck if there just a tad turned you slide like mad, the steering is pretty sweet man. Apr 12, Posts:

haulin azz drag racing game

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I try to keep the vehicle where they can pop wheelies, but not corner very well like typical drag racing cars. As you accelerate this weight should shift to the back haulih a wheelies will be physically, easier, the added factor of wind would also cause the wheelies to be much more violent at high speeds, and less at low speeds.

Haulin Azz drag racing wip, vehicle physics test – Unity Forum

The AA looks bad in the browser version, not sure what I need to do to fix that yet http: Do that stuff and i think this physics engine test would really rock For fun stick a nice big wall at the end, maybe even something that has rigid bodies attached to it to see some high speed crashes while testing. Oct 12, Posts: Haulin Azz drag racing wip, vehicle physics test Discussion in ‘ Made With Unity ‘ started by rhammDec 3, Apr 12, Posts: Your name or email address: Yeah, what he said Oct 18, Posts: Again man this is a pretty sweet gamelooks good so far, and the driving is fun and slightly insane, tweak those things and i think youl have something really nice here to make your game with.

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First thing your gonna need to do to get it easy to play is add much more weight to the car, at low speeds, even with mean torque a wheelies shouldn’t be that easy to pull off, in game anyway. Add first person cameraput a hole in the floor for wheelies, pretty sure that’s what they actually do in real life, or have no car hud just the camera, and do the same as the 3rdperson camera and have it go up and down with the cars current angle, would allow you to gauge your wheelie based on your height.

haulin azz drag racing game

I still have deag work to do and get my own wheels on the car. You must log in or sign up to reply here. I’m in the process of converting over my game from another engine to Unity. Ok i love this mate! Mar 29, Posts: This added front weight will keep the front wheels on the ground at low speeds allowing you to line up better for the long haul.

haulin azz drag racing game

I would consider also offering track maps. Damn hard to maintain control though. Log in Create a Unity ID.

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haulin azz drag racing game

Last edited by a moderator: Really Fun To play, and I Like how the car controls, I know its not part of the gamf, but drifting is soooo much fun. Have the initial camera spin faster so you can get a good look of your car every 3 seconds or so would be nice.

StephenLDec 3, None of the scripting here is by any means accurate mate, sorry its not my fortay, but figured it would make more sense to you this way. First always bear in mind this key concept of gaming controls its a gospel of gaming – “Easy to play, Difficult to master” At the moment this game is just difficult to master, though fun as hell once you do man, love how soon as your wheels hit the deck if there just a tad turned you slide like mad, the steering is pretty sweet man.

This is a different style of vehicle physics than your typical racing game. In game this translates to: Here is the web player. MrSmiveDec 3, Discussion in ‘ Made With Unity ‘ started by rhammDec 3, To my surprise I was able to convert over my vehicle physics in about 3 weeks I originally put almost 6 months in the vehicle physics with the old engine, glad I was able to reuse alot of the theory.